![adventure time water splash gif adventure time water splash gif](https://i.pinimg.com/originals/ed/0f/a7/ed0fa729dff8ef788a22f1affb612dc1.gif)
Neddy can be calmed down by Princess Bubblegum, further showing the attachment between the two. She is very protective of him, and seems to understand him well. Neddy is Princess Bubblegum's little brother and only direct relative not created by her as shown in "Bonny & Neddy" and "Bonnibel Bubblegum". She yearned to have a family and so created one to serve as such but the attempts had dire consequences and repercussions. Fan support is necessary to keep producing content.Bonnibel came from the Mother Gum and had only one brother who fell on a sharp rock after being born, leaving him with a childlike behavior. If you're not ready to commit to the subscription model of Patreon, make a one-time donation and receive exclusive art and resources. If you like the looks of Xenaqua, or Hangar Helpers, you’ll love this palette. I have to say the value transition across the ramps is very well-balanced and it’s easy to navigate despite the large number of colors. While it was created with a vivid sci-fi aesthetic in mind, it’s proven to be a very useful general purpose palette. Introducing Lucky Sevens, a 140 color palette I originally created for my Xenaqua mockup. This month I’m sharing another color palette. But most importantly, you allow me to continue making new content. Among many other rewards, Pixel Insider members get extra resources to compliment my tutorials. Was this article helpful? If you find value in my content please consider becoming a Patreon member. Let me know what trips you up about illustrating or animating water and I’ll try my best to offer solutions. There’s still much to be discussed on the topic of water, and I intend to return to the subject soon. Whether it has to do with water or not, I hope this collection of flowing animations can provide solutions to your own creative problems. I’m only talking about the occasional trick here and there, which can still be insightful and inspire your own animation techniques.
![adventure time water splash gif adventure time water splash gif](https://media.tenor.com/images/7b8b7891a49b8d3be5a83fdc77b53191/tenor.gif)
Don’t worry if you don’t have access to this software. It’s surprisingly easy to create cool effects that are applicable to pixel art and I’m excited about the potential for new animation ideas. While I have a lot of experience using After Effects in my graphic design days, this is the first time I’ve used it for pixel art animation. First, get the effect to look how you want it, then search for the magic point in the timeline where it loops. Fortunately, it’s not so miraculous to find this sweet spot. Honestly, I got lucky and the settings I liked just happened to loop perfectly on a 2 second timeline. One trick with this method is getting the animation to loop smoothly. Play with lots of positions and settings until it feels right for you. In order to do this you must add plenty of extra transparent space around the asset you apply the effect to, as the effect can only be generated within the dimensions of the asset. I placed my source off the bottom side of the image area so you only see waves moving in one general direction, creating the illusion of a linear flow. One of the most important settings is where you place the ripple source. If you want slow subtle movement like in my case, wave speed, width, and height should be set quite low. As with any form of illustration, it’s always a good idea to use a reference.Įven if you’ve never used After Effects before, this effect is very easy to understand. In many cases the reflected image is slightly shortened, but it’s not always the case. So take your time and make a nice believable reflection before applying motion. If your scene looks bad without animation, it won’t look any better with it. Regardless if you have After Effect or not, it all starts with good art. While these have been heavily evolved, they all started with the same technique of creating a basic wave. I’ve utilized this technique on several animations in Thyrian Defenders, not necessarily related to water. In any case, I find it easiest to start with a generic sine wave and modify as needed. The wider the wave the more apparent the difference between sine waves and surface waves. I could probably modify my waves to look more like surface waves on the water but it’s not so noticeable when the waves are small and narrow. My example uses uniform ovals, therefore resulting in a sine wave. Try an asymmetrical oval pairing to capture more realistic shaped surface waves.
![adventure time water splash gif adventure time water splash gif](https://data.whicdn.com/images/232850899/original.gif)
Use circles for short deep waves, and wide ovals for shallow wide waves. Obviously, the shape of your oval chain will change the curvature of the wave. Make sure you are satisfied with the shape of your wave before animating movement. Also, the guide can be used to test if the motion loops properly before animating the wave. This makes it easy to trace a symmetrical wave shape that can be tiled. It’s all starts with creating a chain of ovals.